Fri, Feb

Virtual reality aims to make your exercise fun and less tedious

Personal Tech

Virtual reality is poised to make you sweat at home or in the office without leaving the room.  But Why should we work out with VR? Will pretending to be a race car make you pedal harder, longer?

We have tried aerobics, jazzersize, and zumba all the while admitting it is hard to maintain a commited regimin on the way to getting fit. In the end it is about the company to motivate us, and the social to support us emotionally in focusing on the ultimate result.

The fitness industry has distraction as the major obstacle to the tedious grind of cardio workouts. People may listen to Ipods or Cell Phones with their favorite music channeled through earbuds, watch television, but the in general any distraction that keeps us from staring at the clock is a selling point towards exercise.

Virtual reality is all about harnessing the spirit of motivation where the individuals mind is fictionally transported into believing you are in a different avatar or creature. Your full field of vision is covered, so that you belive you are functioning in another world or place. It is this fictional emotional response of the mind that is harnessed and motivates one to move in response to the virtual visual prompts.      

Virtual reality is now promising a "new room-full experience" where you can pick up your headset and plug into virtual friends who will keep you on track with any number of activities or exercises from kick-boxing, cycling or the treadmill.

Room-scale VR (room-scale virtual reality) is the use of a clear space to allow movement for someone using a VR application such as virtual reality gaming. Being able to physically move within the space helps to replicate real-world movement for the user and make the virtual environment seem more real. The term room-scale distinguishes that type of setup from the self-contained environment of a VR room and from seated or standing VR, in which the user remains stationary.

Room-scale VR uses a combination of movement and VR headset tracking within a dedicated area to simulate moving in the virtual environment. To deal with space limitations, a chaperoned movement system guides users away from the real room’s walls and shortens straight-line movements within the game; players can also use strategies such as teleportation to avoid hitting boundaries.

The games involve skill; there is actually a limit to how fast you can pedal your car in the racing game. You win by learning how to steer and take the corners best while pedaling. It's not just a test of your cardio abilities, it's about continuous motion. You'll earn coins and be able to upgrade your avatars and characters in the game.